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<div class="header">
  <div class="headertitle">
<div class="title">geometry.h</div>  </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">All rights reserved.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">Redistribution and use in source and binary forms, with or without modification,</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">are permitted provided that the following conditions are met:</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">Redistributions of source code must retain the above copyright notice, this list of</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">conditions and the following disclaimer. Redistributions in binary form must reproduce</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">the above copyright notice, this list of conditions and the following disclaimer</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">in the documentation and/or other materials provided with the distribution. </span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">Neither the name of the Johns Hopkins University nor the names of its contributors</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">may be used to endorse or promote products derived from this software without specific</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">prior written permission. </span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES </span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">TO, PROCUREMENT OF SUBSTITUTE  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">DAMAGE.</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#ifndef GEOMETRY_INCLUDED</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define GEOMETRY_INCLUDED</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#if defined __GNUC__</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#  pragma GCC system_header</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160; </div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;pcl/pcl_macros.h&gt;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;hash.h&quot;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160; </div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span>pcl</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  <span class="keyword">namespace </span>poisson</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;  {</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160; </div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    Real Random(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160; </div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keyword">template</span>&lt; <span class="keyword">class</span> Real &gt;</div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structpcl_1_1poisson_1_1_point3_d.html">   50</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    {</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        Real coords[3];</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>( <span class="keywordtype">void</span> ) { coords[0] = coords[1] = coords[2] = Real(0); }</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keyword">inline</span>       Real&amp; operator[] ( <span class="keywordtype">int</span> i )       { <span class="keywordflow">return</span> coords[i]; }</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        <span class="keyword">inline</span> <span class="keyword">const</span> Real&amp; operator[] ( <span class="keywordtype">int</span> i )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> coords[i]; }</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>&amp; operator += ( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> p ){ coords[0] += p.coords[0] , coords[1] += p.coords[1] , coords[2] += p.coords[2] ; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>&amp; operator -= ( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> p ){ coords[0] -= p.coords[0] , coords[1] -= p.coords[1] , coords[2] -= p.coords[2] ; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>&amp; operator *= ( Real r ){ coords[0] *= r , coords[1] *= r , coords[2] *= r ; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>&amp; operator /= ( Real r ){ coords[0] /= r , coords[1] /= r , coords[2] /= r ; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>  operator +  ( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> p )<span class="keyword"> const </span>{ <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> q ; q.coords[0] = coords[0] + p.coords[0] , q.coords[1] = coords[1] + p.coords[1] , q.coords[2] = coords[2] + p.coords[2] ; <span class="keywordflow">return</span> q; }</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>  operator -  ( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> p )<span class="keyword"> const </span>{ <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> q ; q.coords[0] = coords[0] - p.coords[0] , q.coords[1] = coords[1] - p.coords[1] , q.coords[2] = coords[2] - p.coords[2] ; <span class="keywordflow">return</span> q; }</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>  operator *  ( Real r )<span class="keyword"> const </span>{ <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a> q ; q.coords[0] = coords[0] * r , q.coords[1] = coords[1] * r , q.coords[2] = coords[2] * r ; <span class="keywordflow">return</span> q; }</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <span class="keyword">inline</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D</a>  operator /  ( Real r )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (*<span class="keyword">this</span>) * ( Real(1.)/r ); }</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    };</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160; </div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> RandomBallPoint(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160; </div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> RandomSpherePoint(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160; </div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordtype">double</span> Length(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p);</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160; </div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keywordtype">double</span> SquareLength(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160; </div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keywordtype">double</span> Distance(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p1,<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p2);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160; </div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keywordtype">double</span> SquareDistance(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p1,<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p2);</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160; </div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="keywordtype">void</span> CrossProduct(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p1,<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p2,<a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a>&amp; p);</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160; </div>
<div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_edge.html">   87</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_edge.html">Edge</a></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    {</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keywordtype">double</span> p[2][2];</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="keywordtype">double</span> Length(<span class="keywordtype">void</span>)<span class="keyword"> const</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="keyword">        </span>{</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;          <span class="keywordtype">double</span> d[2];</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;          d[0]=p[0][0]-p[1][0];</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;          d[1]=p[0][1]-p[1][1];</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160; </div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;          <span class="keywordflow">return</span> sqrt(d[0]*d[0]+d[1]*d[1]);</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        }</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    };</div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_triangle.html">  100</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_triangle.html">Triangle</a></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    {</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="keywordtype">double</span> p[3][3];</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keywordtype">double</span> Area(<span class="keywordtype">void</span>)<span class="keyword"> const</span></div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="keyword">        </span>{</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;          <span class="keywordtype">double</span> v1[3] , v2[3] , v[3];</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;          <span class="keywordflow">for</span>( <span class="keywordtype">int</span> d=0 ; d&lt;3 ; d++ )</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;          {</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            v1[d] = p[1][d] - p[0][d];</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            v2[d] = p[2][d] - p[0][d];</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;          }</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;          v[0] =  v1[1]*v2[2] - v1[2]*v2[1];</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;          v[1] = -v1[0]*v2[2] + v1[2]*v2[0];</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;          v[2] =  v1[0]*v2[1] - v1[1]*v2[0];</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;          <span class="keywordflow">return</span> sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ) / 2;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        }</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        <span class="keywordtype">double</span> AspectRatio(<span class="keywordtype">void</span>)<span class="keyword"> const</span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="keyword">        </span>{</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;          <span class="keywordtype">double</span> d=0;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;          <span class="keywordtype">int</span> i,j;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;          <span class="keywordflow">for</span>(i=0;i&lt;3;i++){</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            <span class="keywordflow">for</span>(i=0;i&lt;3;i++)</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;              <span class="keywordflow">for</span>(j=0;j&lt;3;j++){d+=(p[(i+1)%3][j]-p[i][j])*(p[(i+1)%3][j]-p[i][j]);}</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;          }</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;          <span class="keywordflow">return</span> Area()/d;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        }</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160; </div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    };</div>
<div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_point_index.html">  129</a></span>&#160;    <span class="keyword">class </span>PCL_EXPORTS <a class="code" href="classpcl_1_1poisson_1_1_cored_point_index.html">CoredPointIndex</a></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    {</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        <span class="keywordtype">int</span> index;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keywordtype">char</span> inCore;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160; </div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keywordtype">int</span> operator == (<span class="keyword">const</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_point_index.html">CoredPointIndex</a>&amp; cpi)<span class="keyword"> const </span>{<span class="keywordflow">return</span> (index==cpi.index) &amp;&amp; (inCore==cpi.inCore);};</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="keywordtype">int</span> operator != (<span class="keyword">const</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_point_index.html">CoredPointIndex</a>&amp; cpi)<span class="keyword"> const </span>{<span class="keywordflow">return</span> (index!=cpi.index) || (inCore!=cpi.inCore);};</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    };</div>
<div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_edge_index.html">  138</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_edge_index.html">EdgeIndex</a>{</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <span class="keywordtype">int</span> idx[2];</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    };</div>
<div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_edge_index.html">  142</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_cored_edge_index.html">CoredEdgeIndex</a>{</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_cored_point_index.html">CoredPointIndex</a> idx[2];</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    };</div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_triangle_index.html">  146</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_triangle_index.html">TriangleIndex</a>{</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="keywordtype">int</span> idx[3];</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    };</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160; </div>
<div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_triangulation_edge.html">  151</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_triangulation_edge.html">TriangulationEdge</a></div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    {</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_triangulation_edge.html">TriangulationEdge</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keywordtype">int</span> pIndex[2];</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keywordtype">int</span> tIndex[2];</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    };</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160; </div>
<div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_triangulation_triangle.html">  159</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_triangulation_triangle.html">TriangulationTriangle</a></div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    {</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_triangulation_triangle.html">TriangulationTriangle</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <span class="keywordtype">int</span> eIndex[3];</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    };</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160; </div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_triangulation.html">  167</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_triangulation.html">Triangulation</a></div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    {</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160; </div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        std::vector&lt;Point3D&lt;Real&gt; &gt;     points;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        std::vector&lt;TriangulationEdge&gt;              edges;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        std::vector&lt;TriangulationTriangle&gt;          triangles;</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160; </div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <span class="keywordtype">int</span> factor( <span class="keywordtype">int</span> tIndex,<span class="keywordtype">int</span>&amp; p1,<span class="keywordtype">int</span>&amp; p2,<span class="keywordtype">int</span>&amp; p3);</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <span class="keywordtype">double</span> area(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        <span class="keywordtype">double</span> area( <span class="keywordtype">int</span> tIndex );</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="keywordtype">double</span> area( <span class="keywordtype">int</span> p1 , <span class="keywordtype">int</span> p2 , <span class="keywordtype">int</span> p3 );</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="keywordtype">int</span> flipMinimize( <span class="keywordtype">int</span> eIndex);</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keywordtype">int</span> addTriangle( <span class="keywordtype">int</span> p1 , <span class="keywordtype">int</span> p2 , <span class="keywordtype">int</span> p3 );</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160; </div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;      <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        hash_map&lt;long long,int&gt; edgeMap;</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <span class="keyword">static</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> <a class="code" href="classpcl_1_1poisson_1_1_edge_index.html">EdgeIndex</a>( <span class="keywordtype">int</span> p1 , <span class="keywordtype">int</span> p2 );</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <span class="keywordtype">double</span> area(<span class="keyword">const</span> <a class="code" href="classpcl_1_1poisson_1_1_triangle.html">Triangle</a>&amp; t);</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    };</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160; </div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160; </div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;    <span class="keywordtype">void</span> EdgeCollapse(<span class="keyword">const</span> Real&amp; edgeRatio,std::vector&lt;TriangleIndex&gt;&amp; triangles,std::vector&lt; <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> &gt;&amp; positions,std::vector&lt;<a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> &gt;* normals);</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    <span class="keyword">template</span>&lt;<span class="keyword">class</span> Real&gt;</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    <span class="keywordtype">void</span> TriangleCollapse(<span class="keyword">const</span> Real&amp; edgeRatio,std::vector&lt;TriangleIndex&gt;&amp; triangles,std::vector&lt;<a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> &gt;&amp; positions,std::vector&lt;<a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;Real&gt;</a> &gt;* normals);</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160; </div>
<div class="line"><a name="l00194"></a><span class="lineno"><a class="line" href="structpcl_1_1poisson_1_1_cored_vertex_index.html">  194</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structpcl_1_1poisson_1_1_cored_vertex_index.html">CoredVertexIndex</a></div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    {</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        <span class="keywordtype">int</span> idx;</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        <span class="keywordtype">bool</span> inCore;</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;    };</div>
<div class="line"><a name="l00199"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_mesh_data.html">  199</a></span>&#160;    <span class="keyword">class </span>PCL_EXPORTS <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data.html">CoredMeshData</a></div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    {</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        std::vector&lt;Point3D&lt;float&gt; &gt; inCorePoints;</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> resetIterator( <span class="keywordtype">void</span> ) = 0;</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160; </div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> addOutOfCorePoint( <span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p ) = 0;</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices ) = 0;</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160; </div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> nextOutOfCorePoint( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p )=0;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices ) = 0;</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160; </div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> outOfCorePointCount(<span class="keywordtype">void</span>)=0;</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> ) = 0;</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    };</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;    <span class="comment">// Stores the iso-span of each vertex, rather than it&#39;s position</span></div>
<div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_mesh_data2.html">  215</a></span>&#160;    <span class="keyword">class </span>PCL_EXPORTS <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data2.html">CoredMeshData2</a></div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    {</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00218"></a><span class="lineno"><a class="line" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">  218</a></span>&#160;        <span class="keyword">struct </span><a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a></div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        {</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;            <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> start , end;</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;            <span class="keywordtype">float</span> value;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;            <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a>( <span class="keywordtype">void</span> ) { ; }</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;            <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a>( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> s , <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> e , <span class="keywordtype">float</span> v ) { start = s , end = e , value = v; }</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;            <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a>( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> s , <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> e , <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> p )</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;            {</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;              start = s , end = e;</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;              <span class="comment">// &lt; p , e-s &gt; = &lt; s + v*(e-s) , e-s &gt;</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;              <span class="comment">// &lt; p , e-s &gt; - &lt; s , e-s &gt; = v || e-s || ^2</span></div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;              <span class="comment">// v = &lt; p-s , e-s &gt; / || e-s ||^2</span></div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;              <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt; float &gt;</a> p1 = p-s , p2 = e-s;</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;              value = ( p1[0] * p2[0] + p1[1] * p2[1] + p1[2] * p2[2] ) / ( p2[0] * p2[0] + p2[1] * p2[1] + p2[2] * p2[2] );</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;            }</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        };</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        std::vector&lt; Vertex &gt; inCorePoints;</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> resetIterator( <span class="keywordtype">void</span> ) = 0;</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160; </div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> addOutOfCorePoint( <span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a>&amp; v ) = 0;</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices ) = 0;</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160; </div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> nextOutOfCorePoint( <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">Vertex</a>&amp; v ) = 0;</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices ) = 0;</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160; </div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> outOfCorePointCount( <span class="keywordtype">void</span> )=0;</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> ) = 0;</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;    };</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160; </div>
<div class="line"><a name="l00247"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data.html">  247</a></span>&#160;    <span class="keyword">class </span>PCL_EXPORTS <a class="code" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data.html">CoredVectorMeshData</a> : <span class="keyword">public</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data.html">CoredMeshData</a></div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    {</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        std::vector&lt;Point3D&lt;float&gt; &gt; oocPoints;</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;        std::vector&lt; std::vector&lt; int &gt; &gt; polygons;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;        <span class="keywordtype">int</span> polygonIndex;</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;        <span class="keywordtype">int</span> oocPointIndex;</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data.html">CoredVectorMeshData</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160; </div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        <span class="keywordtype">void</span> resetIterator(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160; </div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        <span class="keywordtype">int</span> addOutOfCorePoint( <span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p );</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160; </div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        <span class="keywordtype">int</span> nextOutOfCorePoint( <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p );</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160; </div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;        <span class="keywordtype">int</span> outOfCorePointCount(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;        <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    };</div>
<div class="line"><a name="l00267"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data2.html">  267</a></span>&#160;    <span class="keyword">class </span>PCL_EXPORTS <a class="code" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data2.html">CoredVectorMeshData2</a> : <span class="keyword">public</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data2.html">CoredMeshData2</a></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    {</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;        std::vector&lt; CoredMeshData2::Vertex &gt; oocPoints;</div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        std::vector&lt; std::vector&lt; int &gt; &gt; polygons;</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        <span class="keywordtype">int</span> polygonIndex;</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;        <span class="keywordtype">int</span> oocPointIndex;</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_cored_vector_mesh_data2.html">CoredVectorMeshData2</a>( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160; </div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        <span class="keywordtype">void</span> resetIterator(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160; </div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        <span class="keywordtype">int</span> addOutOfCorePoint( <span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">CoredMeshData2::Vertex</a>&amp; v );</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;        <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160; </div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;        <span class="keywordtype">int</span> nextOutOfCorePoint( <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">CoredMeshData2::Vertex</a>&amp; v );</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;        <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160; </div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;        <span class="keywordtype">int</span> outOfCorePointCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;        <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    };</div>
<div class="line"><a name="l00287"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_file_mesh_data.html">  287</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data.html">CoredFileMeshData</a> : <span class="keyword">public</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data.html">CoredMeshData</a></div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;    {</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;        FILE *oocPointFile , *polygonFile;</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;        <span class="keywordtype">int</span> oocPoints , polygons;</div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data.html">CoredFileMeshData</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;        ~<a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data.html">CoredFileMeshData</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160; </div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;        <span class="keywordtype">void</span> resetIterator(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160; </div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;        <span class="keywordtype">int</span> addOutOfCorePoint(<span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p);</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;        <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160; </div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;        <span class="keywordtype">int</span> nextOutOfCorePoint(<a class="code" href="structpcl_1_1poisson_1_1_point3_d.html">Point3D&lt;float&gt;</a>&amp; p);</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;        <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160; </div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;        <span class="keywordtype">int</span> outOfCorePointCount(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;        <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;    };</div>
<div class="line"><a name="l00306"></a><span class="lineno"><a class="line" href="classpcl_1_1poisson_1_1_cored_file_mesh_data2.html">  306</a></span>&#160;    <span class="keyword">class </span><a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data2.html">CoredFileMeshData2</a> : <span class="keyword">public</span> <a class="code" href="classpcl_1_1poisson_1_1_cored_mesh_data2.html">CoredMeshData2</a></div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;    {</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;        FILE *oocPointFile , *polygonFile;</div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;        <span class="keywordtype">int</span> oocPoints , polygons;</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;      <span class="keyword">public</span>:</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;        <a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data2.html">CoredFileMeshData2</a>( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        ~<a class="code" href="classpcl_1_1poisson_1_1_cored_file_mesh_data2.html">CoredFileMeshData2</a>( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160; </div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;        <span class="keywordtype">void</span> resetIterator( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160; </div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        <span class="keywordtype">int</span> addOutOfCorePoint( <span class="keyword">const</span> <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">CoredMeshData2::Vertex</a>&amp; v );</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        <span class="keywordtype">int</span> addPolygon( <span class="keyword">const</span> std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160; </div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        <span class="keywordtype">int</span> nextOutOfCorePoint( <a class="code" href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">CoredMeshData2::Vertex</a>&amp; v );</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;        <span class="keywordtype">int</span> nextPolygon( std::vector&lt; CoredVertexIndex &gt;&amp; vertices );</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160; </div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;        <span class="keywordtype">int</span> outOfCorePointCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        <span class="keywordtype">int</span> polygonCount( <span class="keywordtype">void</span> );</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;    };</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;  }</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;}</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160; </div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="preprocessor">#include &quot;geometry.hpp&quot;</span></div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160; </div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160; </div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160; </div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160; </div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="preprocessor">#endif </span><span class="comment">// GEOMETRY_INCLUDED</span></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_edge_index_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_edge_index.html">pcl::poisson::CoredEdgeIndex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:142</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_file_mesh_data2_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_file_mesh_data2.html">pcl::poisson::CoredFileMeshData2</a></div><div class="ttdef"><b>Definition:</b> geometry.h:307</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_file_mesh_data_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_file_mesh_data.html">pcl::poisson::CoredFileMeshData</a></div><div class="ttdef"><b>Definition:</b> geometry.h:288</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_mesh_data2_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_mesh_data2.html">pcl::poisson::CoredMeshData2</a></div><div class="ttdef"><b>Definition:</b> geometry.h:216</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_mesh_data_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_mesh_data.html">pcl::poisson::CoredMeshData</a></div><div class="ttdef"><b>Definition:</b> geometry.h:200</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_point_index_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_point_index.html">pcl::poisson::CoredPointIndex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:130</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_vector_mesh_data2_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_vector_mesh_data2.html">pcl::poisson::CoredVectorMeshData2</a></div><div class="ttdef"><b>Definition:</b> geometry.h:268</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_cored_vector_mesh_data_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_cored_vector_mesh_data.html">pcl::poisson::CoredVectorMeshData</a></div><div class="ttdef"><b>Definition:</b> geometry.h:248</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_edge_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_edge.html">pcl::poisson::Edge</a></div><div class="ttdef"><b>Definition:</b> geometry.h:88</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_edge_index_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_edge_index.html">pcl::poisson::EdgeIndex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:138</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_triangle_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_triangle.html">pcl::poisson::Triangle</a></div><div class="ttdef"><b>Definition:</b> geometry.h:101</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_triangle_index_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_triangle_index.html">pcl::poisson::TriangleIndex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:146</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_triangulation_edge_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_triangulation_edge.html">pcl::poisson::TriangulationEdge</a></div><div class="ttdef"><b>Definition:</b> geometry.h:152</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_triangulation_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_triangulation.html">pcl::poisson::Triangulation</a></div><div class="ttdef"><b>Definition:</b> geometry.h:168</div></div>
<div class="ttc" id="aclasspcl_1_1poisson_1_1_triangulation_triangle_html"><div class="ttname"><a href="classpcl_1_1poisson_1_1_triangulation_triangle.html">pcl::poisson::TriangulationTriangle</a></div><div class="ttdef"><b>Definition:</b> geometry.h:160</div></div>
<div class="ttc" id="astructpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex_html"><div class="ttname"><a href="structpcl_1_1poisson_1_1_cored_mesh_data2_1_1_vertex.html">pcl::poisson::CoredMeshData2::Vertex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:219</div></div>
<div class="ttc" id="astructpcl_1_1poisson_1_1_cored_vertex_index_html"><div class="ttname"><a href="structpcl_1_1poisson_1_1_cored_vertex_index.html">pcl::poisson::CoredVertexIndex</a></div><div class="ttdef"><b>Definition:</b> geometry.h:195</div></div>
<div class="ttc" id="astructpcl_1_1poisson_1_1_point3_d_html"><div class="ttname"><a href="structpcl_1_1poisson_1_1_point3_d.html">pcl::poisson::Point3D</a></div><div class="ttdef"><b>Definition:</b> geometry.h:51</div></div>
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